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Slade - Highguard

Big thankies to Cristina Lavina and Patrick Yeung for all of their help. Josh Sobel, Mike Cook and the tech art team. As well as the rest of the character team and Robert Taube for AD.

I was responsible for modeling high and low poly, Uvs and textures, groom and integration, for everything except the lovely facial sculpt by Patrick Yeung.

Slade in engine

Slade in engine

thanks anim team for the dope moves!

Slade Character Vignette

Slade in engine

Slade in engine

thanks anim team for the dope moves!

Highpoly Zbrush

Highpoly Zbrush

Highpoly Zbrush

Highpoly Zbrush

Highpoly Zbrush

Highpoly Zbrush